Final Fantasy 16 Rising Tide DLC release time and update 1.31 patch notes | Gaming | Entertainment


Final Fantasy 16 Rising Tide DLC (Image: SQUARE ENIX)

It’s a massive few days for Final Fantasy fans, as Square Enix gets ready to release a new expansion for FF16. Available exclusively for PS5, the Final Fantasy 16 Rising Tide DLC has an April 18 release date and a midnight BST launch time. The expansion revolves around iconic Final Fantasy creature Leviathan, who is described as the long lost Eikon of Water. After receiving a mysterious letter in the hideout, players will need to rescue the Dominant of Leviathan from the hidden land of Mysidia. The land of Mysidia is said to have something of a tragic past, despite its picturesque vistas and bright blue skies. Players will be able to access the mission after unlocking Origin as a destination on the world map and completing the “Priceless” quest. It’s also worth noting that according to the PlayStation Store page, you’ll need to manually download the expansion, which won’t download automatically.

If you want to play the new Rising Tide DLC then you’ll need to purchase the Final Fantasy 16 expansion pass.

The expansion pass is available for £19.99 from the PlayStation Store. It contains the Rising Tide and Echoes of the Fallen.

To coincide with the release of the new expansion, Square Enix has also released a new update for FF16.

Final Fantasy 16 update 1.31 makes a number of improvements to the Photo mode, while also balancing the game and fixing various bugs.

The Photo mode adds adjustable depth of field settings, portrait mode and a selection of screen effects.

Elsewhere, Orchestrion rolls have been added to regional shops, although Rolls available depend on your progress in the main game.

You can check out the full Final Fantasy 16 update 1.31 patch notes below.

Final Fantasy 16 update 1.31 patch notes…

Additional In-game Content

• Orchestrion rolls added to regional shops.

 – Rolls available depend on main scenario progress.

Battle Adjustments

• Player ATK increased outside of select Eikon battles.

• Quality of life UI additions made in certain Eikon battles.

Eikonic Ability and Feat Adjustments

• Two instances of ball lightning will fire when exacting Ramuh’s Eikonic Feat Blind Justice.

• Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.

• Clive now moves faster while using Blind Justice.

• Clive can now dodge while using Blind Justice.

• Clive recovers poise more quickly after exacting Blind Justice.

• When canceling Bahamut’s Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.

• A dodge is conducted when initiating Wings of Light.

• Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.

• Parry animation when using Odin’s Eikonic Feat Arm of Darkness has been changed.

• The minimum jump height for initiating Stomp has been lowered.

• The direction Clive faces after using Swift Recovery has been adjusted.

• Limit Break attacks now lift enemies instead of knocking them back.

Eikonic Ability and Feat Adjustments cont…

• Gouge damage is increased.

• Gouge will damage is increased.

• Gouge recast time is reduced.

• Aerial Blast now dispels certain ranged magic attacks.

• Aerial Blast will damage is increased.

• Windup area of effect is increased.

• Earthen Fury recast time is reduced.

• Flare Breath now dispels certain ranged magic attacks.

• Flare Breath now lifts enemies instead of knocking them back when canceling the ability.

• Flare Breath damage is increased.

• Satellite damage is increased.

• Satellite recast time is reduced.

• Satellite will damage is increased.

• Ice Age damage is increased.

• Ice Age will damage is increased.

• Ice crystal generated when using Rime will now better draw in nearby enemies.

• Rime will damage is increased.

• Gungnir recast time is reduced.

• Gungnir will damage is increased.

• Heaven’s Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.

• Heaven’s Cloud will damage is increased.

• Heaven’s Cloud recast time is reduced.

Other Changes to Actions

• Alleviated rare issue of Clive jumping when accessing objects under certain conditions.

• Made adjustments to when Torgal can be petted and lowered time before re-petting.

• Made adjustments to calculations for amount of damage taken when near death.

Quests

• A “Quick Complete” function has been added, giving players the option to warp directly to a quest-giver upon completing a quest’s final objective.

• A new quest icon has been assigned to quests which reward collectables.

• Ability Point awards for certain sidequests have been increased.

• Additional cutscenes have been added to certain sidequests.

• Minor changes have been made to cutscene staging.

• New NPCs have been added to certain settlements.

System

• Added “Custom” controller type.

 – Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.

• Skill Sets have been added.

 – Players can now save up to 5 skill sets. Swap between sets with L1/R1.

• The following functionality has been added to Photo Mode:

 – Focal Distance adjustability in Depth of Field setting

 – Tone Correction

 – Screen Effects

 – Portrait Mode

 – 90-degree rotation in Roll functionality

• Minor updates and additions to the Thousand Tomes.

• Visual updates to the State of the Realm timeline slider.

• Updates and additions to the UI and various menus.



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