Diablo 4 update 2.1.3 release time, date, patch notes and March of the Goblins event | Gaming | Entertainment


Diablo 4 is getting another major update this week, as Blizzard launches a brand new in-game event for PlayStation, Xbox and PC.

The March of the Goblins event will run from March 4 until March 11. As part of the event, players can expect an increase in Goblin activity, as well as a selection of new Goblin variants. Slaying Goblins will increase your Reputation leading to additional rewards. There’s also an increased chance you’ll encounter larger packs of Treasure Goblins and stumble upon more Greed Shrines throughout Sanctuary.

The March of the Goblins event launches alongside update 2.1.3, which also has a March 4 release date. Diablo 4 update 2.1.3 has a 6pm BST UK release time.

As you can see from the patch notes below, update 2.1.3 increases various damage multipliers across the game.

Developer Blizzard has also rebalanced various character classes, including Druid, Rogue and Sorcerer.

The Sorcerer’s Ball Lightning damage is increased from 24% to 30%, while Glass Cannon and Esu’s Ferocity have also been given damage increases.

Elsewhere, Blizzard has fixed countless bug fixes across the board, including a problem with a message that displays when an Uprooted Cocoon has emerged.

As for the March of the Goblins event, Blizzard has introduced six new Goblin variants, including Odious Ector, Gilded Baron, Glittering Prym, Curious Murl, Gelatinous Syrus and Fancy Old Fedric.

Fancy Old Fedric is a rare Goblin that’s described as “the stuff of Legend – maybe even Myth”.

“Some believe this Goblin to be so incredibly rare its very existence is even called into question,” Blizzard continues. “If you manage to even spy a Fancy Old Fedric, seize the opportunity! For you may never get this one in a million chance again.”

Diablo 4 update 2.1.3 patch notes…

Vessel of Hatred

Spiritborn

Sunstained War-Crozier

• Potency Skill damage increased from 10-20% per stack to 15-25%, and maximum increased from 100-200% to 150-250%.

Wushe Nak Pa

• Primary Spirit Hall Potency increased from 100-200% to 200-300%.

Bug Fixes

• Fixed an issue where the fog wall in the Ancient Nexus could not be passed by one player in the party if another started the encounter before every party member entered the arena.

• Fixed an issue where taking a portal to a party member who just failed a Kurast Undercity run could teleport the player to a new Undercity instance with no affixes.

• Fixed an issue where monsters could get stuck in the walls in the Windswept Altar Dungeon.

• Fixed an issue where no warning was present when trying to load an Armory loadout with more than 2 Runewords.

Base Game

SEASON OF WITCHCRAFT

Grow

• Damage per rank increased from 1% to 2.5%, maximum increased from 45% 75%.

Doom Orb

• Damage bonus on kills and boss damage increased from 5% to 8%, maximum damage increased from 100% to 160%.

Firebat Servants

• Damage increased from 20% to 40% per hit.

Wave of Woe

• Bounce damage increased from 15% to 25%.

Hex of Flames

• Damage increased from 40% to 60%.

Poison Frog

• Poison damage total increased from 40% to 90% per rank.

• Explosion damage total increased from 50% to 120% per rank.

DRUID

Waxing Gibbous

• Inherent additive Critical Strike damage replaced with +50% chance for Shred to deal double damage.

Wolf’s Rain

• Hurricane damage per Wolf increased from 5-15% to 15-25%.

ROGUE

Assassin’s Stride

• Shadow Imbued potency increased from 40-80% to 60-120%.

SORCERER

Skills and Passives

Ball Lightning

• Damage increased from 24% to 30%.

Glass cannon

• Damage increased from 6/12/18%[x] to 8/16/24%[x].

Vyr’s Mastery

• Chance for your Shock skill to arc to another enemy increased from 10% to 15%.

Esu’s Ferocity

• Fire Critical Strike Damage increased from 50% to 75%.

• Fire Critical Strike Chance increased from 10% to 40%.

Unique Items

Axial Conduit

• Explosion now scales with Chain Lightning ranks.

Okun’s Catalyst

• This unique power has been reworded for clarity.

 – Previous: Ball Lightning orbits creating a static field that damages enemies within for 140 – 180%[x] of damage per active ball.

 – You are Unhindered as long as the field is active.

 – Now: Casting Ball Lightning instead creates a separate static field around you that damages all enemies within for 140-180%

 – You are Unhindered as long as the field is active.

Strike of Stormhorn

• Increased damage from 160-200% to 175-225%.

• Now scales with rRanks of Ball Lightning.

• The unique power has been reworded for clarity.

 – Previous: Ball Lightning splashes on impact for 160 – 200%[x] increased damage.

 – Ball Lightning splashes on impact dealing 175-225% of its total damage instantly.



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