Elden Ring developer FromSoftware has released a big new update on PS5, PS4, Xbox Series X|S, Xbox One and PC. Elden Ring update 1.13 makes a host of balance changes and bug fixes, including a selection of improvements to PvP. As you can see from the patch notes below, FromSoftware has increased damage animation of the Light Greatsword charge attacks against enemies and increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear. The developer has also increased Poise damage for multiple weapon type in PvP, all the while decreasing the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped. That’s on top of countless bug fixes, including a change in where some of the NPC Summon signs can be found in boss battles (hopefully this includes Igon’s summon sign in the Bayle fight). The update is available after a period of server downtime, which ran from 8am BST until 11am UK time.
PvP-exclusive balance adjustments
Equipment
• Increased poise damage of normal attacks for the following weapon types:
– Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
• Increased poise damage of dual wield attacks for the following weapon types:
– Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws
• Increased poise damage of the Claws of Night throwing attacks.
• Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
Skills
Savage Lion’s Claw
• The second hit of the follow-up attack is now easier to land.
• Decreased damage animation of the first attack against other players.
Raging Beast
• Decreased invulnerability window against other players’ attacks.
Blind Spot
• Decreased invulnerability window against other players’ attacks.
Palm Blast
• Decreased poise amount generated when charging this skill.
Spell and Incantations
Miriam’s Vanishing
• Decreased invulnerability window against other players’ attacks.
Knight’s Lightning Spear
• Increased attack power of the initial lightning spear.
• Decreased attack power of the spears launched after the first one.
• Decreased poise damage of all spears generated by this spell.
General balance adjustments
• Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
• Increased the stats & status of the following NPCs that can be summoned in some areas:
– Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
• Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
• Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.
Bug Fixes
• Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
• Adjusted the placement of NPC summon signs in certain boss fight areas.
• Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
• Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
• Fixed the physical attack attribute menu display of the “Warpick” weapon.
• Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
• Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
• Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
• Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
– Light Bows / Long Bows / Greatbows / Crossbows / Ballistas
• Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
• Fixed a bug that caused FP consumption when using the “Unending Dance” Skill while not meeting the ability requirements of the weapon “Dancing Blade of Ranah”.
• Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
• Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
• Fixed a bug where the following Skills did not change correctly when performed with or without FP.
• Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
• Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
• Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
• Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
• Fixed a bug that caused the “Golden Arcs” Incantation to generate attacks slower when cast with the left hand.
• Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
• Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
• Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
• Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
• Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
• Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
• Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
• Fixed a bug that caused some items to display different icons than expected.
• Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
• Fixed a bug that prevented the player from performing Critical hits on some enemies.
• Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
• Fixed a bug that prevented rune gains when defeating some enemies.
• Fixed a bug that prevented some enemies from working properly under certain circumstances.
• Fixed a bug where the Multiplayer area borders were different than intended in some areas.
• Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
• Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
• Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
• Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
• Fixed a bug where some sound effects did not play correctly.
• Fixed a bug where some effects were not displayed correctly.
• Several performance improvements and other bug fixes.
Steam-only adjustments
• Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.