Diablo 4 Season 5 update
Diablo 4 developer Blizzard has revealed the Season 5 patch notes for PS5, Xbox Series X|S and PC. The next major Diablo 4 update will go live when Season 5 ‘Season of the Infernal Hordes’ goes live on August 6. Ahead of the next big content drop, the Diablo 4 developer has outlined some of the changes fans can expect with the launch of the new season. As you can see from the Season 5 patch notes below, update 1.5.0 will make hundreds of changes to the dunegon-crawler, including quality of life improvements, balance changes and countless bug fixes. This includes changes to the new horde mode, which was recently trialled on PC. Indeed, the Infernal Hordes mode will feature more monsters, a reduced timer between waves, plus new audio cues at the beginning and end of encounters. Fans can also expect improved drops, as well as reduced health pools for some of the game’s new bosses. You can check out the Diablo 4 Season 5 patch notes below.
Game Updates
Infernal Hordes
• Distinct audio queues have been added to signal the beginning and end of a wave.
• The number of waves has been tuned.
– Tiers 1-3: 6 Waves
– Tiers 4-5: 7 Waves
– All other tiers remain unchanged.
• The wave timer has been reduced to 60 seconds.
• The number of Monsters encountered has been generally increased across the board.
• The Health Pools of the Council and other Bosses have been reduced.
• Infernal Compasses can now be acquired more frequently and through more means.
– Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
– Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
– Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits.
– Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively.
– Infernal Compasses can now be crafted at the Occultist.
– They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
• The drop rate of Compasses within the activity itself has been increased.
• Rewards from chests have been significantly increased, and the price of all chests have been decreased.
• The drop rate for Abyssal Scrolls has been increased.
• Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
• Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
• Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
• Pets now can pick up Aether on the ground.
General
• Exploit Weakness no longer Executes all enemies at any health.
– Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
– Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
• Björnfang’s Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
• Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
• We have made numerous other updates to Helltide.
Bug Fixes
Barbarian
• Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
• Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
• Fixed an issue where stacks wouldn’t be granted from Crown of Lucion while channeling Whirlwind.
Druid
• Fixed an issue where Poison Creeper’s damage could scale extremely high when hitting multiple enemies.
Necromancer
• Fixed an issue where the Aspect of Bursting Bones didn’t properly scale with the effect from Path of Trag’Oul.
Rogue
• Fixed an issue where certain Stun Grenade effects didn’t properly function.
• Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
• Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn’t function.
• Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
• Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
• Fixed an issue where Enhanced Caltrops did not increase damage as expected.
• Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
• Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
• Fixed an issue where Advanced Flurry didn’t gain damage from its stacks if it was imbued.
• Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
• Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.
Sorcerer
• Fixed an issue where Enhanced Lightning Spear didn’t properly function.
• Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
• Fixed an issue where Axial Conduit’s Explosion did not benefit from Greater Chain Lightning.
• Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
• Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
• Fixed an issue where the Aspect of Elemental Acuity couldn’t be applied to Amulets.
• Fixed an issue where Flame Shield Enchantment was not functioning properly.
• Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.
General
• Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
• Fixed an issue where several new Unique items would become account-bound on pickup.
• Fixed an issue where Tortured Gifts in World Tiers I and II didn’t always drop items.
• Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
• Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen’s Blessing.
• Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
• Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
• Fixed an issue where the Mother’s Judgement boss could not drop loot.
• Fixed an issue where Varshan could fail to spawn.
Diablo 4 Season 5 update
User Interface and User Experience
• Floating Combat Text has been updated to be more consistent and be more legible.
• Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
• The Stats window now has a highlight for when the Armor Cap has been reached.
• The sections in the Stats window can now be collapsed and expanded as desired.
• Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
• Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
• Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
• The notification for unlocking and upgrading Aspects has been improved to be more prominent.
• A new setting has been added to display the Health and Resource bars above the player character’s head.
• Map pins dropped by party members now display a suggested path to match self-placed pins.
General
• Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
• Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
• Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses while also being hit by other monsters.
• Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
• Fixed an issue where Evade could trigger Yen’s Blessing.
• Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
• Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
• Fixed an issue where Items could disappear when opening many caches at once.
• Fixed an issue where Starlight did not properly work with Overhealing effects.
• Fixed an issue where Aspect of Frosty Strides couldn’t be imprinted onto Pants.
• Fixed an issue where the player couldn’t be revived if the player trying to revive them died right before the revive channel would have finished.
• Fixed an issue where the effect of Incense did not persist after death.
• Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.