First Descendant update 1.0.3 patch notes – NEXON makes big changes after downtime | Gaming | Entertainment


The First Descendant update 1.0.3 is out now on PS5, PlayStation 4, Xbox Series X|S, Xbox One and PC. Released after a period of server maintenance, the new update makes a ton of changes to the user-interface, as well as missions, characters and infiltration. According to the patch notes further down the page, ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets. Elsewhere, an option has been added to turn off other players’ effects, while ‘away from keyboard (AFK)’ has been added to the player report menu. You can see the full list of First Descendant update 1.0.3 patch notes below.

The First Descendant update 1.0.3 patch notes…

UI/UX

• An option has been added to turn off other players’ effects (projectile explosion).

• In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.

• A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.

• Reduced the research completion visual effect duration for materials frequently used in research.

• ‘Away from keyboard (AFK)’ has been added to the player report menu.

• The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.

• A function has been added to view acquisition information directly in the target section of Library.

• Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.

• Added Firearm types and Rounds types to the Library Weapon List.

• Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.

• When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.

• Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.

• Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.

• Void Shard attribute will now be displayed on the map directly.

• The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.

Descendants

• ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.

• ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.

• Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.

• ‘Use Bunny’s Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.

Infiltration Operation

• You can now view mission results through the ESC menu after completing an Infiltration Operation.

• The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.

• The location of the supply droid in the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.

Mission

• The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.

• The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.

Field

• The drop quantity on Hard difficulty has been increased by approximately 1.5.

Miscellaneous

• The stack limit for consumable items has been increased from 1 million to 100 million.

• Updated some icon images.

Optimisation Improvements

• Fixed the memory leak that occurred intermittently in windowed mode.

• Fixed the memory leak when using Frame Generation.

• Fixed the issue of temporary frame drops when opening inventory with DLSS Frame Generation.

• Fixed an issue where frame limit was not restored even if additional options were changed to Off when DLSS Frame Generation or FSR Frame Generation is enabled.



Source link

Leave a Reply

Back To Top